Toy raytracer in Python
I spent a few days in Wellington recently with my 12-year-old brother. We somehow got to talking about ray tracing, and so we ran through a bit of linear algebra (vectors, normals, and dot products, basically) and built ourselves a raytracer in Python as a lark. We collaborated on the Vector and Point classes, and I filled in the rest of the program. There’s still a bug in the checkerboard code (see the odd horizontal lines in the reflection of the checkerboard in the yellow sphere?) but it’s not too awful for an afternoon’s idle hacking.
The code is contained within raytrace.py, and here’s the output it generates:
Wouldn’t it be nice to have classes like Vector and Point as part of the standard distribution of Python? Even better, though, and perhaps less subject to bike-shed debates, would be the inclusion of a simple, small PNG-writing module like this one as part of standalone base Python!